top of page
game_title-01.png

Legends of Mathmatica^2: Under the Shadow of Certainty is a game currently in the works thanks to Vernacular Games, an up and coming indie gaming company.  It is a pixel game centered around puns, exploration and fighting the forces of evil. As one of their artists, my job was to: design the towns, design the building inside layouts and design important and generic NPC's.

Towns
versions1-3.png

I first designed about 3 different layouts for each city or town and after the Project manager said what we liked and disliked, I would make 3 more. This would continue until we finalized the layout for that particular city.

inn1-3.png

Same with the towns, I would design at least 2 or 3 different layouts for each room the player would be able to explore. Sometimes there would be minor changes or I would combine 2 designs.

3oclock_1.png

Each town and city had their own tile-sheet. I had to make sure everything was evenly spaced and that it has everything I need. Occasionally I would have to edit tiles or custom make ones if I was missing something important.

Custom Assets
fireOrb.png
Flag.png

For certain items I had to not only custom make them, using references, I also had to make custom animations. Whether that be magical orbs, a flowing fountain or a flapping flag.

People
elderly1.png
Dead_Serious.png

I was given a list of various custom characters that needed to be made. Using that list, and various references, I would make 4 different outfits and hairdos per character.

Once a design was chosen or edited appropriately, I would then transfer the design onto the pre-made walk cycle. I would sometimes edit both the character sprite and walk cycles to make different character. For example: I would shorten everything to make a child or make someone looked hunch over for an elderly fellow.

bottom of page